Earthward
A multiplayer RPG about exploring underground worlds, crafting equipment, and reclaiming the surface. I developed the game in Unity, including terrain streaming and networking for 10+ players.
Engineer, designer, and creator. Software engineering, game design, and everything in-between.
Gameplay Engineer Intern - MMORPG (2026)
Guild Wars 3 is an MMORPG developed by ArenaNet. As a Gameplay Engineer Intern, I owned early iterations of critical gameplay mechanics and worked on multiplayer replication.
Trailer · ArenaNet / Guild Wars
A multiplayer RPG about exploring underground worlds, crafting equipment, and reclaiming the surface. I developed the game in Unity, including terrain streaming and networking for 10+ players.
An adventure game built in Unreal Engine. I served as Tech Lead and Content Designer, working on quests, gameplay systems, shaders, and the build pipeline.
A 2D action platformer about overthrowing a corrupt king in a war-torn world. I developed the game solo in GameMaker and released it on Steam.
A fantasy metroidvania following the last of the leaf kind through a world of gods and magic. I composed the soundtrack.
A game jam action game about a frog protecting her children from a toad army. I programmed gameplay, combat, and progression systems.
A game jam puzzle game where your corpse becomes a platform. I programmed the gameplay and puzzle mechanics.